Patch notes


  • Minor bug fixes.
  • Updated to AIR 15.0


  • Endless Mode added.
  • New achievements.
  • Balance changes.


  • Now supports full screen on devices with higher resolution than 480×800.


  • Bug fixes.


  • Adobe AIR is no longer required.
  • Difficulty settings. Easy, normal and hard.
  • New achievements.
  • Optimization.
  • Balance changes.
  • Minor cosmetic fixes.


  • Balance changes.
  • Extended critical hit.
  • Minor bug fixes.


  • 2 new towers, “Teleport Tower” and “Ricochet Tower”
  • 2 new spacehips, “Gemini Fighter” and “Gemini Scout”.
  • 5 “new” maps. Every 10th level the maps are reversed.
  • Balance changes.
  • 8 new achievements.
  • Critical hit added.
  • Money icon added and graphic changes of the status bar.
  • Minor GUI fixes for SGS II.


  • Black screen at first startup that could happen on some phone models is fixed.


  • Automatic backup functionality of the save file.


  • Settings added:
    • Mute sound, on/off.
    • Reset speed every attack wave, on/off.
    • Show spacehip’s healthbar, on/off.
    • The ability to reset the save-file and start all over from the beginning.
  • Music added.
  • New background images to each map/planet.


  • All damaged and destroyed platforms are reset every 10th level.
  • The cost to repair a damaged platform is increased every 10th level.


  • You don’t have to play the first 10 levels on each map/planet in order any longer. You still have to beat level 10 to unlock the next map/planet though. And as before, when you beat level 10 on the last map/planet another 10 on each planet will unlock, and so on…
  • Levels above 99 are displayed correctly in the select map/level menu.
  • The “new icon” is removed from the equipped artifact.